Jörmungand

Waterdhavian Crratures pt 2

They turned Temper over to Gareth Rivalum, and left with heavy hearts. They could not take out the head of the Honorable Embassy for Magical Creatures without preparation, so as soon as they returned to the inn, they started to look for a way to handle their troubles.

All four of them toon advantage of their free time to handle their own issues. Caex and Loric visited the Temple of Selûne at Saskia's behest. There, they were absolved of the rabies they'd contracted and an Oracle of the Moon proclaimed that darkness would soon fall on Waterdeep. The city would be shattered.

Neville searched for information on Gareth's headquarters but ran into Esta who invited him and the others to a party at Castle Waterdeep. Neville then ran afoul of some thugs and used a pair of priests debating how the world would end in three days to slip away from the thugs.

Saskia tried to get her circlet identified but did not trust a pimply novice to test his first spell on it, so she returned still not knowing of the circlet's power. On the way, she passed by an insane wizard who killed six civilians. She did not stop to help.

Loric also visited Grug, his blacksmith ally, and had his rusty axe fixed up. The axe, once clean, was made of some bluish metal and had the crest of Waterdhavian nobility set into the head.

The heroes headed off to the party, where they were asked how they should be introduced. they came up with the name: "Warriors of the Crimson Moon". Saskia debated the afterlife with some priests and spoke to a priestess of Shar who agreed that Selûne's prophecy was happening. Caex danced with a giant-blooded human ams discussed why he chose to be here. Loric spoke to nobility about the worthiness of peasants. Neville danced with Esta, escorted her home, and slept with her only to discover that she had fleeced him once more and that the home was not hers but Damian, the Captain of the watch's.

At the party though, the Warriors found out tjat Gareth Rivalum had a holding building for magical creatures called "Pony Prison".

With their goal found the Warriors bluffed their way into the prison – but a group of goblins led by a soul-eating barghest broke free and caused havoc. The Warriors staved off the barghest which fought them within an inch of their lices as they freed Temper and teleported back to the drop-off point. At last they returned Temper to Botanica who promised them to absolve any illness they faced as an extra reward, now that she could return to her research on the memory plague afflicting Waterdeep.

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